2015. március 3., kedd

PSYCHOLOGICAL WARFARE IN THE 20-21ST CENTURY

Psychological Warfare in the 20-21st century

Religions and mental techniques as a "self control systems" or insanity?

What is religion? Religion is a system where it explains and convince the individual that there is a supreme leader and that leader is the true controller of your existence, life. To this supreme leader the individual develops some relation. This relation can be intellectual or emotional.

The problem is that developing relations to non real things causes remapping. What is remapping? Everybody have relations, likes to things. These likes and relations can be shifted by changes in life.
For example a divorce can cause major remapping. Religion does the same. Why? Because it brings abstract values (leader) and relations, likes, even love to the individual. The love to wife, the love of the mathematics, the love of other people's life - value - changed. Everything shifted to a new perspective. Is it a self control?

Many religion very undervalues human life. Some says that your now is the result of your past action in your previous life, others says now is valued in terms of relation to leader. Is it a self control?

What does this do? It moves off people from reality, towards extremism and overwhelmness. The remapping could be so strong that people actually becoming seriously ill, mentally and physically.  Is it a self control or insanity?

Why would people do that? Remaining in the field of reason, there is only one way: They want to harm with it. Remapping influences every field of life, practically all fields of life suffers from it. Those people who are religious they tend to do more crimes, they tend to get overwhelmed more easily. Just see the news there are almost every day some major crime committed by a priest or a religious extremist. Remapping as observed is quite often unnecessary enthusiasm or extremism, this is what causing the problems. Split of the self, self injection, accumulation. stuck, war, all kinds of mental illnesses etc sprouts from this.

Now everybody know what it is. So why people do that?

Poor mans weapon/living: spiritual techniques.

As understood remapping causes mental illness, so what the spiritual techniques do?

They do even worse. Many of the spiritual techniques use religion as a base and combining it with self-hypnotic techniques and states. Like transcendental meditation. Allow me to use this example because its states that it is not a religion while it is entirely based on hindu religion. Those who spread this technique they are so remapped, so far away from respecting humanity in the name of humanity that they lie to people about what they learn, practice, they brake their basic human rights including constitutional rights. They poison them with ayurvedic medicines contains very high level metals, etc, they send them quickly into various mental dependencies like anxiety, extreme worry, etc.

Who and why would this to others? Maybe I should ask first who can do this? Only heavily conditioned, remapped humanoid looking things. They are the 20-21st century state of the art terrorists, and their assets. They are not using weapons, they using mental techniques like TM to destroy the enemy.

What will the enemy get? Mental problems, chaos, dna problems, cancer, killing, mental degradation. What the terrorists get? They get your money… They get your trust, they get your life…

Check out the reality of those who are practicing any of these mental techniques. Let me add, deeksha, theta healing, brain control, dream control etc to the long list of harmful mental techniques developed by religious extremists or simply insanes!

Please don't give them your life!

Thank you!








2015. február 1., vasárnap

DETERMINE THAT THE MESH POINTS/TRIANGLES/QUADS ARE IS INSIDE "D" DOMAIN

"EARLISH" DETERMINATION THAT THE POINT
IS INSIDE THE DOMAIN OF THE TRIANGLE OR NOT.

To check that T is actually in triangle P1,P2,P3 we need to add
the α,ß,Γ angles together. And if Ω<360.0 then it is outside of the domain of the triangle. To calculate these angles make 3 vectors out of the triangle points and T.

vec1 = normalize( P1-T)
vec2 = normalize( P2-T)
vec2 = normalize( P3-T)

Then the angles:
α = acos(dot vec1 vec2)
ß = acos(dot vec1 vec3)
Γ = acos(dot vec2 vec3)

Ω = α+ß+Γ
finally if Ω<360  then the point is outside of the triangle's domain.

If you have 3d system then flatten it to 2D first, and keep in mind that it is valid only for projection only.

2015. január 30., péntek

PROJECT A POINT ONTO THE SURFACE OF THE TRIANGLE

PROJECT A POINT ONTO THE SURFACE OF THE TRIANGLE

in the variable names d means distance,length, magnitude; 3d means three dimensional. If 3d not used then it is 2D.
To get IT point I will use line-line intersection.
The coordinates should be flattened so this time I project from above so I flatten Z.
Example:  P1 [x,y,z] = P1[x,y,0] or just use point2 variable type to calculate P1[x,y]
Draw a line L1 from any Triangle point to T point.
The Vector from P3 through T which is L1 will be then:
normalize(T-P3)


Now, this line we intersect with the other line P2-P1 to get the exact point through T lies on the Line.
This is necessary because our IT point lays exactly on this line.
Get the angles:
α = acos(dot normalize(P3-P2) normalize(P3-T))
Γ = acos(dot normalize(T-P3) normalize(P1-P2))
To Get the lenght of the dP2IP1 first get the lenght of dP2P3
dP2P3 = SQRT((P3.x-P2x)^2+(P3.y-P2y)^2)
Then
dP2P3/(sin Γ)=dP2IP1/(sin α) therefore:
dP2IP1 = asin (dP2P3/(sin Γ) * (sin α))
Make IP1 out of the gathered data:
IP1 = normalize(P2-P1)*dP2IP1 + P2





We have to convert this length dP2IP1 to the 3d lenght of the P2-IP1by using ratios. This means if the P2-IP1 lenght have a ratio of the whole length of the 2d P2-P1 line then the 3D line 3dP2IP1 lenght will have the same ratio. Therefore:
ratio = dP2IP1/dP2P1
Now have to caclulate the other lenght dTP3 and ratio2. Width 3dIP1P3 whic will give the IT point.
3dIP1P3 = SQRT((IP1.x-P3.x)^2+(IP1.y-P3.y)^2)
ratio2 = SQRT((T.x-P3.x)^2+(T.y-P3.y)^2)/3dIP1P3
Calulate the real 3d lenght of P2-P1 by using triagle law.
So it is dP2P1 2d lenght and the Z coords will make the other lenght of
the 90 degree triangle to calculate the 3d lenght of the P2-P1. 3ddP2P1 = SQRT(P2.z-P1.Z)^2+dP2P1^2)


Now the rest With 3d coords:
3dIP1 = normalize(P2-P1) * 3ddP2P1*ratio + P2
3ddP3IP1 = sqrt((IP1.z-P3.z)^2 + sqrt((IP1.x-P3.x)^2+(IP1.y-P3.y)^2))
Finally the T1 point:
T1=normalize (P3-IP1)*3ddP3IP1*ratio2 + P3

To accelerate the code use the magnitudes and normalizations only once where possible.


2015. január 29., csütörtök

"EARLISH" DETERMINATION THAT THE POINT IS INSIDE THE DOMAIN OF THE TRIANGLE OR NOT.

"EARLISH" DETERMINATION THAT THE POINT
IS INSIDE THE DOMAIN OF THE TRIANGLE OR NOT.

To check that T is actually in triangle P1,P2,P3 we need totest the α,ß,Γ angles individually. And if any of the angle is bigger than 180.0 then the point is outside of the domain.To calculate these angles make 3 vectors out of the triangle points and T.

vec1 = normalize( P1-T)
vec2 = normalize( P2-T)
vec3 = normalize( P3-T)

Then the angles:
α = acos (dot vec1 vec2)
ß = acos (dot vec1 vec3)
Γ = acos (dot vec3 vec2)

if α>180.0 or ß>180.0 or Γ>180.0 then the point is outside of the triangle's domain. Well if any of the angle is 180.0 degree exactly then it is on the circumference of the triangle.

Now  you got to watch out that the dumb acos cannot do more than 180.0 so if any of those 2 is equals to the third than it is likely that you have the smaller side so you have to 360-value to get the real, also if you add the angles together and it is not 360.0 you can be sure that acos did cheat on one of them and it does lies outside of a triangle!





2015. január 27., kedd

FAST LINE-CIRCLE INTERSECTION BASED ON TRIANGLE LAWS

"EARLY" DETERMINING INTERSECTION TYPE.

(Magnitude or distance variables are starting with d)

Get the distance (magnitude) in between center point C and P1 line point and C and P2 point
using triangle method.

dP1C = sqrt((C.x - P1.x)^2 + (C.y - P1.y)^2)
dP2C = sqrt((C.x - P2.x)^2 + (C.y - P2.y)^2)


If (dP1C==r and dP2C==r) then the line is a chord, therefore the intersection points are P1 and P2
If (dP1C<r and dP2C<r) then the line is inside the circle and it does not intersects.
If (dP1C<r and dP2C==r) or (dP1C==r and dP2C<r) then the line is inside the circle and the
intersection point is P1 or P2 based on which one is on the circle (dP1C or dP2C equals to radius).
If (dP1C==r and dP2C>r) or  (dP1C==r and dP2C>r)  or (dP1C>r and dP2C>r) then
the tangent angle THETA Θ and the angle OMEGA in between P1-C and P1-P2 will define
that the line is intersecting or not.

The tangent point is T1. The angle in between tangent
and radius is always 90 degree, therefore it is a triangle with 90 degree.

The tangent angle Θ = Asin(r/dP1C)  // (sin(90) = 1.0)
The omega: Ω = acos((dP1C^2 + dP1P2^2 - dP2C^2)/(2*dP1C*dP1P2))

If (Θ>Ω and dP1C==r and dP2C>r) or (Θ>Ω and dP2C==r and dP1C>r) then the line intersects
with the circle at two point and one of the point is the P1 or P2 depends on which one
is in the circumference (dP1C==r or dP2C==r). The other intersection point have to be calculated.
If (Θ<Ω and dP1C>r and dP2C>r) Then there is two intersection point and only this time both have
to be calculated.
If (Θ=Ω and dP1C==r) or (Θ=Ω and dP2C==r ) then the line will be tangent to
the circle and There is one intersection point.
If (Θ<Ω and dP1C==r and dP2c>r) or (Θ<Ω and dP2C==r and dP1c>r)
then the end of the line is on the cirlce.
Therefore the one (dP1C or dP2c) equals to the radius that point is on the circle.

FASTEST METHOD FOR DOUBLE OR SINGLE INTERSECTION  USING TRIANGLE CHORDS LAW.
(this method cant be used when
the dP1C<r and dP2C>r  or dP1C>r and dP2C<r for this call function below)

Reuse the variables from the early determination.
To get α = asin(dP1C/ (r/sin(Ω))
To get Γ= 180 - Ω - α
To get dP1IP1 = sin(Γ)*(r/sin(Ω))
To get ß=180-α
To get ε=180-2ß
dIP1IP2 = 2r*sin(ε/2)


So the intersection points are:
IP1 = (normalize P1-P2)*dP1IP1+P1
IP2 = (normalize P1-P2)*(IP1IP2+dP1IP1)+IP1

because the magnitude calculated before at early determination the normalization can be done by hand by dividing the translated vector with the magnitude. Saves some processing time.

If dP1C==r then reorganize your code that:

ß = Ω //calculated at early determination
ε =180-(2*BETA)
IP1 = P1 //  dP1C == r  therefore P1=IP1
dP1IP1 = 0
α = No need to calculate
Γ = No need to calculate

then like above:
dIP1IP2 = 2r*sin(ε/2)
So intersection points are:
IP1 = P1
IP2 = (normalize P1-P2)*dIP1IP2 +IP1


CALCULATE SINGLE INTERSECTION IN CASE ONE OF THE POINT IS INSIDE THE CIRCLE'S DOMAIN

To get Beta ß=acos(dot (normalize C-P1) (normalize P1-P2))
To get Gamma Γ=asin(dP1C/(r/sin(ß)))
To get Epsilon ε = 180-(Γ+ß)
To get P1-IP1's magnitude: dP1IP1 = (r/sin(ß))*sin(ε)
IP2 =(normalize(P1-P2)*dP1IP1)+P1





maxscript version of this system is downloadable below, please check the header for instruction.

maxscript version of the circle-line intersection

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